
The character palettes are stored inside sff.Two new tools called sprmake2 and sndmaker are included.Ī tool used to make the sff (version 2.0) file its most noteworthy features are that: The Scale factors from the original size are: If for some reason (like it being a older character) the native resolution is not set it appears to assume it is 320x240 and will scale it appropriately. This Version will automatically scale game components (like characters and stages) to fit in the playing field based on there native resolution which is set in their DEF file.
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1920x1080 (The highest setting, but to enjoy these to the fullest it takes a strong cpu, because mugen ignores the video card, and a full HD TV).1280x720 (The resolution used by KFM720 and the one most likely to be popular among users of this version).640x480 (The resolution used by Hires M.U.G.E.N characters and stages).320x240 (The original resolution and the one most characters are made in).This version features four main resolution settings. However, this version has problems with a noticeable number of characters and stages from the very early days where small errors where common as well as with stuff that takes advantages of exactly how a version of M.U.G.E.N worked (which should not be surprising). This M.U.G.E.N like most of the ones before it is compatible with most characters and stages that where built to the M.U.G.E.N standards. Multiple Resolution Setting and Auto Scaling.This is a quick list followed by a more detailed summary of each item. Initial Release Date: September 21st, 2009 *.For the default motif of the same name, see M.U.G.E.N 1.0 (motif). This hack added the ability to create and use high-resolution stages, a feature which would not become standard in the official engine until the release of M.U.G.E.N 1.0.īrokenMUGEN HR/HD Main article: BrokenMUGEN (engine) M.U.G.E.N 1.0 M.U.G.E.N 1.0 redirects here. This leaked version of the engine, dubbed "WinMUGEN", became the de-facto standard version of the engine at the time, and was subsequently modified and hacked to add a variety of features in Elecbyte's absence.Īlthough these builds have since been officially succeeded by M.U.G.E.N 1.0 and the M.U.G.E.N 1.1 beta, WinMUGEN builds are still used by the cheapie community due to the presence of various glitches and quirks that were removed in future versions of the engine, such as the Null overflow glitch additionally, though to a lesser extent, some creators continue to use WinMUGEN due to the freqmul parameter for the PlaySnd state controller, which is nonfunctional in newer versions of the engine.Īn unofficial hack of WinMUGEN was released in 2007, under the name "WinMUGEN Plus".
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In private tester circles, a version of Version 2002.04.14 Beta compiled for use with Windows was released, which was leaked to the public at an unknown date. The last build, Version 2002.04.14 Beta, was the final release of M.U.G.E.N before Elecbyte entered a long hiatus.

These versions also had a notably different parser most versions of M.U.G.E.N are incompatible with characters created for these versions, including Elecbyte's own Kung Fu Man. This started with the very first known public build, 9X.07.27, and continued up until 9X.10.19, after which the scheme switched to "yyyy.mm.dd".Īlmost all versions of M.U.G.E.N from this point were designed exclusively for MS-DOS, and as a result cannot be ran on modern operating systems without the use of emulation or a virtual machine. The scheme started as "9X.mm.dd", with 9X standing for the 1990s, and the other four digits representing a month and day respectively. The earliest releases of M.U.G.E.N, often referred to collectively as "DOS M.U.G.E.N", followed a naming scheme that represented the time that particular version was compiled and released.
